Before any game goes into full production on the art front, artists have to flesh out the look of the environments, people, and vehicles. These pieces of art can be of great inspiration when creating a game, allowing artists to easily try out ideas for great big environments or intricate units quickly and easily, without the restrictions of a game engine. Here is a collection of some of the early concepts that our teams has been working on for Halo Wars, we hope you enjoy them.

Please note that because concepting happens early in the development cycle, they often depict ideas, scenes, or units that may not appear in the game.

 

Environment Concepts

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Unit Concepts

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Forerunner Structures

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Ambient Life Concepts

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(Click to view)