coviekiller: slykopper: coviekiller: slykopper: im with OP this is probably best thought out flood plan ever, just one question, would juggernaut or proto gravemind be uber unit. and why not just make the biomass equivelent to supplies and have same ammount of supplies in start. it seems that flood is the newest, most wanted thing to come to halo wars and as the consumer we should have it.
chuRRo455
The proto gravemind was not an uber unit, it was the highest level a base could be upgraded, like a Fortress or a Citedel, but there was a normal gravemind unit who was an uber unit, sorry if that's confusing. In Halo War's campaign, on one level you had to kill a proto-gravemind, it was a Flood base, but the gravemind was like the one from Halo 2 and 3, you move it around and kill things with it.
The juggernaut wasn't planed to be an uber unit, it's about as strong as a scorpion, they'ed be a close fight, the major difference is that the scorpion got range and a medium air attack, but the juggernaut got speed and can heal it's self under the right conditions.
It would make things much easier to understand if Robot could make it so it takes just as much time and effort to get 100 biomass for the Flood as it would be to get 100 supplies as the Humans and Covies, but it's hard because of how different it is for the Flood. About 50% to 70% of the biomass the Flood would consume in one game would come from the Recourse Roots built and upgraded on the Flood's bases and the rest would come from killing enemy units, for every enemy unit killed, a portion of the recourses (25-50%) that it took to the enemy to make that unit would be given to you, enhancing the idea that the Flood consume their enemies. Also this makes Flood players want to get to the enemy quicker and want to use more stratagy cause they gain from every enemy killed, but they don't sacrafice as much cause their units are free. I like this set up cause it gives the impression that, if not quickly taken care of, the Flood will get out of control and overrun you. It dosn't matter how many Flood units you kill, they can just replace them, you have to go after the heart, or in this case the Central Intelligence and kill all production buildings on the way.
and thanks for bothering to read it all.
no problem and sorry to bother you another question about mega root, is it /will it be plantable anywhere because then you would be able to have your army retreat from an enemy base and plant a mega root and an ameba which would be nice. also i dont see why this wouldnt be balanced out because almost all flod is melee so they are at a disadvantage. also incorperating tank forms could be a unique unit or take thrashers form for a leader just like chopper takes place of ghost for chieftan.
no problem at all, it's cool to see someone took intrest in it. I originally wanted to call the mega root the Long Range Root, because it's purpose was that it could be placed anywhere on the map, as long as you had a scout or something to see the area, but long range root didn't sound fun. I think I actally called the mega root a master root, but mega root sounds better anyway.
But yeah, say you want your army to retreat, you could have a couple amoeba forms planted just a bit outside the enemies line of sight, so your units could heal and regroup, and to stop the enemy from pursueing you, you could plant a mega root right when you decide to leave, and even if they decide to just move past it you could be sure the root will kill at least half of the enemy's pursuing army. See, lots of stratagy.
You know, your right, almost every Flood unit melees so they're always going to loose health before they get to the enemy, so the Flood needs little tricks like camoed units and special powers. I think the Flood would be geared more twords people who like to get tricky with their tactics, much like the Nod or GLA from the C&C series. I think it would be nice to have a faction like that, to get a break from people who spam nothing but Grizzlies and Hawks.
I really couldn't figure out any way to incorporate the Tank Form, but I think you got it. The Unifying's Thrasher Form could be replaced by the Tank Form, wich would work the same way (with how the more of them there are the stronger they are), or mabey not, but they'ed be somewhat slower, mabey a bit faster than a marine squad (if they move on all fours) and make up for that by haveing a much higher attack strength and health. The tank form would work well with the Unifying because they're the more regulated sub-faction that concintrates on having strong and massive armies of large units. Thrashers would be espeshally good at hunting down stragling Scorpions and such cause they're so fast, but the Tank form would be just that, a tank like unit that absorbs a lot of damage as they approch.
And to Felix, I didn't know Grunts turn into Carrier Forms, that makes things a lot easier cause now the Covies at least got a regular unit that can be infected, just instead of Combat Forms they'll be Carrier Forms, which is just fine.
see how all this would balance out all three factions? and i have somethings that might intrest you. would the flood need pop upgrade(starting at 50 and upgrading to 60). also maybe for one of the leaders(maybe the knowing) could be on the fieldlike covie leaders (ive heard this in other flood threads but added a little twist to it) but the knowing could look like an AI but green and corrupted like cortana in the 8th mission of halo 3. i think the AI couldshoot lasers or just be a ranged unit and be about as tall as a cyclops so it is visible.my idea is that the ability to see any certain spot on the map would be the leaders Y ability and instead of an offensive power like other leaders it could have a support power, but to balance the lack of an offensive Y ability the AI should be very hard to kill.
here is leader combat upgrades i thought of
name of upgrade: light show
upgrade1: AI has stronger lasers to do more damage/300 biomass
reflector shield
upgrade2: AI reflects large projectiles like canister and rpg/ missiles ect. ,damage slightly up/600 biomass
zero gravity
upgrade3: AI levitates of ground at a faster speed, damage resistance up, damage of lasers up/900 biomass
i just thought a mix between in combat ant out of combat leaders would mix things up and also you could just use the upgrades for the leaders Y ability like it was before. its a win win situation.
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GT: ChuRRo455
i don't like when i kill a generals army of flamethrowers and he resigns, what has this game come to?
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