Ensemble Studios

100,000-year-old Factions

Last post 9 hours, 0 minutes ago by reincarN8ed. 398 replies.
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  •  04-22-2008, 9:21 PM 212316

    100,000-year-old Factions

    Halo Wars is starting to look like an amazing RTS game.  Some of the recent screenshots reveal just how massive these battles can get.  However, the game comes up short when it comes to factions.  As of now, only the humans and covenant are playable and only the humans have a campaign, but I'm sure that Ensemble will make one for the covenant.  What this game needs now is more races and I have the perfect couple: Forerunners and Flood.  Neither of these factions have been playable in any Halo game, whereas in the Halo FPS series you can play as both humans and covenant thoughout the capaign and get a taste of their weapons, vehicles, and tactics.  Anyone who has played Halo and payed attention to the story must be a little curious as to the history of the Forerunners and their conflict with the Flood.  Neither the Flood nor Forerunenrs have been playable ever and with a new Halo game comes a new chance to introduce them for the first time.

    Now most may argue that the Forerunners and over 100,000 years extinct and that the Flood haven't been encountered in this game's timeline.  But I have the solution: add a second storyline.  A completely different campaign about the fight between the Forerunners and the Flood, and the eventual self-destruction of the Forerunners.  Perhaps in the current storyline the UNSC marines find an old Forerunner stucture and use it to hold off a covenant attack.  After this fight, the story goes back 100,000 years to show how the Forerunners built it as fortress against the Flood and another battle takes place.  Now this may seem repetitive, but not all the fights need to be in the same place (the Marines may continue north while the Forerunners push the Flood back into the south).

    Having 2 stories would make it possible to add these 2 factions wihle keeping the Halo story intact.  And with these 2 factions in the game, they could be used to fight the humans or covenant in multiplayer matches.  Adding these 2 races, I believe, is the difference between a "pretty good" game and an "incredible" game.




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  •  04-22-2008, 9:23 PM 212318 in reply to 212316

    Re: 100,000-year-old Factions

    oooo...not a bad idea...

    even though the topic has been discussed many times before...


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  •  04-22-2008, 9:30 PM 212329 in reply to 212318

    Re: 100,000-year-old Factions

    Hammerboy217: Underboss:

    oooo...not a bad idea...

    even though the topic has been discussed many times before...

    Even so, the subject must be voiced many times by many people to show that this is what gamers want.  There are so many opprotunites for Ensemble and even Bungie to depict the history of the Halo legacy!


    If I can't get a horse to drink, I drown the d*** thing!
  •  04-22-2008, 9:31 PM 212331 in reply to 212316

    Re: 100,000-year-old Factions

    The truth is, I'd rather have a single, well-developed storyline than two.

    Also, there's other factions that can be used besides the Forerunner, and I'd rather see those. 


  •  04-22-2008, 9:38 PM 212335 in reply to 212331

    Re: 100,000-year-old Factions

    Rasq'uire'laskar:

    The truth is, I'd rather have a single, well-developed storyline than two.

    Also, there's other factions that can be used besides the Forerunner, and I'd rather see those. 

    Who's to say both stories can't be "well-developed?"  And what other factions could be added?  Rebels?  Heratics?  They're only humans and covenant wearing different uniforms.  The Forerunner are ancients that birthed the human race (in the Halo world.  I'm taking any of this as religion or anything.) and the Flood are a paracitic macro-organism (basically zombies) and their kind has not had it's own faction in an RTS that I know of.  There are units in RTS games that can turn humans into zombie slaves, but nothing like the Flood.




    If I can't get a horse to drink, I drown the d*** thing!
  •  04-22-2008, 9:55 PM 212351 in reply to 212335

    Re: 100,000-year-old Factions

    Bump.


    If I can't get a horse to drink, I drown the d*** thing!
  •  04-22-2008, 10:02 PM 212355 in reply to 212351

    Re: 100,000-year-old Factions

    this is an interesting way to impliment the factions to the campaign, but..... how they would play has been discussed many many many many many.... just tell me when to stop.... many many many times before.  Controlling sentient beings and controlling parasites involve completely different tactics.  You want every faction to have similarities, otherwise the odd faction will not be played often because weaknesses will be quickly spotted.  I suggest you read the 'how to implement the flood/sentinals' threads.

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  •  04-22-2008, 10:04 PM 212359 in reply to 212335

    Re: 100,000-year-old Factions

    The URF may be human, but would actually play MUCH differently, relying on stealth rather than force.

    And scrap the Forerunners. How about Sentinels? 


  •  04-22-2008, 10:05 PM 212361 in reply to 212359

    Re: 100,000-year-old Factions

    Sentinals are basicly forruner warriors for use on the flood.


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  •  04-22-2008, 10:09 PM 212366 in reply to 212359

    Re: 100,000-year-old Factions

    Rasq'uire'laskar:

    The URF may be human, but would actually play MUCH differently, relying on stealth rather than force.

    And scrap the Forerunners. How about Sentinels? 

    The Forerunners built the Sentinels.  Sentinels could be a unit for the faction.  Perhaps Monitors could be builders, Sentinels could be your basic infantry, and maybe some walking unit and obviously really big ones as tanks.  I was thinking the Forerunner would be entirely non-organics, only the Sentinels.  But if the other storyline takes place 100,000 years ago when they were still alvie, you could have some warriors fighting along-side the Sentinels.


    If I can't get a horse to drink, I drown the d*** thing!
  •  04-22-2008, 10:11 PM 212369 in reply to 212355

    Re: 100,000-year-old Factions

    CivBase^^:
    this is an interesting way to impliment the factions to the campaign, but..... how they would play has been discussed many many many many many.... just tell me when to stop.... many many many times before.  Controlling sentient beings and controlling parasites involve completely different tactics.  You want every faction to have similarities, otherwise the odd faction will not be played often because weaknesses will be quickly spotted.  I suggest you read the 'how to implement the flood/sentinals' threads.
    Well, I can't find that exact thread, but the Flood don't have to be wild, angry zombies.  There is such a thing as a Gravemind.  Now some think the Gravemind would act as the base, but a Gravemind never puts itself out on the front lines, so if the base is destroyed the Flood don't run around like chickens with their heads cut off.


    If I can't get a horse to drink, I drown the d*** thing!
  •  04-22-2008, 10:46 PM 212388 in reply to 212355

    Re: 100,000-year-old Factions

    CivBase^^:
    this is an interesting way to impliment the factions to the campaign, but..... how they would play has been discussed many many many many many.... just tell me when to stop.... many many many times before.  Controlling sentient beings and controlling parasites involve completely different tactics.  You want every faction to have similarities, otherwise the odd faction will not be played often because weaknesses will be quickly spotted.  I suggest you read the 'how to implement the flood/sentinals' threads.

    go to halo.wikia.com and read about the flood. they operate like a hive mind and the higher level the infection the more well organized and controled they are.

  •  04-22-2008, 11:10 PM 212400 in reply to 212316

    Re: 100,000-year-old Factions

    I think three factions should be the max because we don't want factions with no diversity within them just because they were busy creating 5 or so of them. A forerunner and flood campaign would mean that they would have to shorten the covenant (it's likely there will be a covenant campaign) and human campaigns to fit in time to create a forerunner/flood campaign. Thus this would leave the other campaigns lacking in length and variety of units etc, beacause they were too busy at creating a forerunner/flood campaign. Two campaigns is fine.


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  •  04-22-2008, 11:28 PM 212408 in reply to 212400

    Re: 100,000-year-old Factions

    Sparhawk:
    I think three factions should be the max because we don't want factions with no diversity within them just because they were busy creating 5 or so of them. A forerunner and flood campaign would mean that they would have to shorten the covenant (it's likely there will be a covenant campaign) and human campaigns to fit in time to create a forerunner/flood campaign. Thus this would leave the other campaigns lacking in length and variety of units etc, beacause they were too busy at creating a forerunner/flood campaign. Two campaigns is fine.

     

    Well see, I disagree I think that it might really be better to have all 4 ( UNSC, Covenant, Forerunners, and Flood). People are always saying that "No, no they can't put them in cause it would mess with the storyline" the truth is that they can fix it so each "race" has there own strengths, and weaknessess ( i.e. Flood kills Forerunner, Forerunner kills UNSC, UNSC kill Covenant, Covenant kill Flood) or however they want to put it. Yes, that doesn't go with the storyline but, screw it don't go with the storyline for Xbox Live put it in on campain, look at C&C Generals, on campain China is with the U.S.A. online they can face each other off. Finaly the UNSC and Covenant campain doesn't have to be 18 hours long Halo 2 campain split Covenant and UNSC campain almost evenly and completely introduced a whole new storyline for Halo 3, Halo Wars can do the same.


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  •  04-23-2008, 12:44 AM 212415 in reply to 212408

    Re: 100,000-year-old Factions

    I could care less about story I just want a good game but I would like to see new/old factions.

    Most of us are going to spend most of our time on multilayer anyways. 



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