Halo Wars Unit Stats

Published Wednesday, November 04, 2009 1:07 PM by Aloysius



A lot of fans have been asking for the behind-the-scenes numbers for the units in Halo Wars.

This Excel Spreadsheet has all of the Unit Stats, but they are a bit complicated, so I’m going to do a walk through for a UNSC Unit and a Covenant Unit so that fans can get an idea of how much damage each unit does to another. Right click on the link, and Save to your computer. Then open it up in Excel or you can download the Microsoft Excel Viewer here: Microsoft Excel Viewer 2003.

It looks a bit complicated but I’ll try to break it down for everybody. I’ll start off with explaining some of the terms: At the top of each section is the name of the unit, for example Marine Squad. Below that, in this example, Infantry is the kind of Armor the unit has. (See the third tab for the Weapon Type vs. Armor chart). Bounty is how much Experience (XP) the unit gives to units that kill it. This Bounty is shared by all units that destroy the enemy unit.

Hitpoints are how much health a unit has.

DPS stands for Damage per Second. This is how much damage the unit’s specified weapon does without any upgrade. The Weapon Type is what type of damage that Weapon does. (See the third tab for the Weapon Type vs. Armor chart).
Some weapons have a Damage over Time effect (DoT) that affects a unit after it has been attacked in addition to normal damage.

Upgrades are the techs you research that affect each unit. They usually have a damage or health multiplier in addition to their main effect. Multipliers stack, that is, the 2nd upgrade builds on top of the first in terms of hit points or damage.

Veterancy is the stars that appear over unit’s heads after they gain a certain amount of XP from killing units. Each unit has its own Veterancy table, and they do more and take less damage for each Star they gain through killing other units.

Below is the math for the Marine and Banshee, hopefully it will give players a guide on how to calculate the units health and damage at a given level.



An un-upgraded marine squad has 5 members.

Assault Rifle
11 x 5 = 55 DPS
Grenades
280 x 2 = 560 DPS (Only 2 marines throw Grenades)
Hit Points
720 x 5 = 3600 Hit Points.

Getting the New Blood Upgrade adds a new marine to the squad, giving them an additional marine and upgrades damage dealt by their grenades. This upgrade has no HP Multiplier.

Assault Rifle
11 x 6 =66 DPS
Grenades
280 x 1.25 = 350 (x2 = 700 DPS (Only 2 marines throw Grenades))
Hit Points
720 x 6 = 4320 Hit Points.
Getting the RPG Upgrade gives the marine the following stats, adding 25% to health and all damage.

Assault Rifle
11 x 1.25 = 13.75 (x 6 =82.5 DPS)
RPG
350 x 1.25 = 437.5 (x 2 = 875 DPS (Only 2 marines shoot RPGs))
Hit Points
900 x 6 = 5400 Hit Points.

The Medic Upgrade, in addition to providing the medic for the squad increases RPG Damage by 25%. It does not give an HP Multiplier (although it does add a Medic to the squad, increasing over all HP).

Assault Rifle
13.75 x 7 =96.25 DPS
RPG
437.5 x 1.25 = 547 (x 2 = 1094 DPS (Only 2 marines shoot RPGs))
Hit Points
720 x 1.25 = 900 (x 7 = 6300 Hit Points.)

The final ODST Upgrade (only available to Cutter) changes the entire squad to ODSTs, giving them a 25% bonus to health and damage.

Assault Rifle
13.75 x 1.25 = 17.2 (x 7 =120 DPS)
RPG
547 x 1.25 = 684 (x2 = 1368 DPS (Only 2 marines shoot RPGs))
Hit Points
900 x 1.25 = 1125 (x 7 = 7875 Hit Points)

So, as you can see, upgrading can make a huge difference in the game. The base Marine Squad does 66 DPS with 4320 hit points, and the ODST Squad does 120 DPS with almost 8,000 hit points. Pretty awesome!
If you have an ODST Squad that happens to have gained 3 Stars of Veterancy, they’re even more powerful:
Assault Rifle
17.2 x 1.15 x 1.25 x 1.35 = 33.4 (x 7 =234 DPS)
RPG
684 x 1.15 x 1.25 x 1.35 = 1337 (x2 = 2674.5 DPS (Only 2 marines shoot RPGs))

But Wait, there’s more! A 3 star unit takes a lot less damage from incoming fire as well! Using fourth order vector calculus, we can see where that gets us:
1125 x (1/.87) x (1/.8) x (1 / .74) = 2183 hp (x 7)= 15282 effective hit points with 3 stars


Here are the stats on the Covenant Banshee:



A brand new banshee with no upgrades has 3258 Hit Points and does 90 or 60 DPS depending on which weapon it uses.
With the Boost upgrade:

Plasma Cannon
90 x 1.25 = 112.5 DPS
Fuel Rod Cannon
60 x 1.25 = 75 DPS
Hit Points
3528 x 1.25 = 4410 HP
The Repeating Cannon upgrade adds health and increases the damage of only the Fuel Rod Cannon (It has no effect on the Plasma Cannon).

Plasma Cannon
90 x 1 = 112.5 DPS
Fuel Rod Cannon
75 x 1.25 = 112.5 DPS
Hit Points
4410 x 1.25 = 5512.5 HP
The Sacrifice Ability adds the 1500 DPS suicide dive as well as health and damage to everything else

112.5 x 1.15 = 129.3 DPS
Fuel Rod Cannon
112.5 x 1.15 = 129.3 DPS
Hit Points
5512.5 x 1.25 = 6890 HP

So by the end of the day, upgrades can make a huge difference in the combat effectiveness of units.


The third tab of the spreadsheet has the Weapon Type/Armor table. It details how much damage each Weapon Type does against the various armor types in the game. Each weapon's type is along the top, and its damage multiplier against each kind of armor is in each column. I hope that this guide has been helpful and players can use it to help them with their strategies and tactics.